I don't know if this is actually an carb, but that's (HOPEFULLY!) not going to be an issue Game idea Recently I've had the idea of a game where the player is a fish, BUT you're not in the water, you're on land. Just a gasping fish flopping about. I'm gonna try to break it down as follows: You move around in a 2D top down perspective in a grid, sorta like the old Pokemon/Zelda games. You have to avoid getting caught, but you also have to find puddles/watersources to regain "air". I'm going to try to use Godot (3.5) to make it in, this will be my second game (honestly, the first game was more of a tantrum than a game but whatevs!) TODO (for now): Design ☐ - I do need to figure out the question, why are you there? (story/character motivation) ☐ - What can you do aside from flopping/moving on a grid? Programming ☐ - Movement controls ☐ - Collision with other entities ☐ - Interact with objects Maybe I should look into making a Trello board? :/ hmm d...






